Opengl 2.1 Download For Mac

  • This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator. Supports OpenGL 1.1 to 2.1 and OpenGL 4.1 or superior for OSX 10.9 and superior, including Apple Metal information. Download for MacOS - server 1 - Free.
  • The XQuartz project is an open-source effort to develop a version of the X.Org X Window System that runs on OS X. Together with supporting libraries and applications, it forms the X11.app that Apple shipped with OS X versions 10.5 through 10.7.

Choose Download Location OpenGL 1.2.1. You have chosen to download OpenGL 1.2.1.Check the file details to make sure this is the correct program and version, and that.

iMovie is the video editing software for the average Joe. Well, any average Joe that uses an Apple device. This is the go-to program for those who want to start editing their own videos. Like all Apple products, it is simple and functions easily across connected Apple libraries and devices. Once your Apple devices are synced, iMovie can serve as a home movie portal. It conveniently stores and organizes all imported photo and video files. Even better, it takes advantage of iCloud and iMovie Theater program to give you a platform to debut videos, movies and trailers in 4K resolution in any Apple device and HDTV.

Personalize your videos

iMovie’s feature improves your video’s appearance and audio.

Ever taken a video on the fly? It's unpredictable. Once videos and photos have been imported, you can trim clips, add close-ups, enhance audio, and even remove sound, and comes handy when you want to make changes, but don't know where to begin. Preview with Trailers: you can make any video look like a blockbuster when you use iMovie’s Hollywood-inspired movie trailers. Each template has its own original score, graphics, and animated transitions. The transitions are predetermined visual breaks created by the photos and videos you import. To add a more personal touch, you can add their own movie title, end credits, and even a customized studio logo.

Create Movies: iMovie is one of the easiest video editing tools to use, letting editors click and drag imported clips into the timeline, as well as automatically lock on adjacent videos. An important tool is the Precision Editor. It controls when a video fades in or out by showing an exact timestamp before and after the transition. Another important feature is Clip Connection, which holds all media together when you move a clip.

In addition to trimming, you can even crop and rotate videos. Yup. That's right. Both photos and videos. The difference between the two media sources is the Ken Burns pan-and-zoom effect that photos automatically get. The effect is more engaging than ever before.

Then there's the Autocorrect button—the cherry on top. Like a magic wand, it enhances the lighting and color on all kinds of videos. It’s a huge help in videos shot on the spot where little thought was given to lighting and color. Other common video enhancing tools are color matching for a seamless filter on every frame, white balance from a specific area in each frame, and the dropper tool to enhance colors and skin tones.

Edit anywhere, anytime

Apple sets iMovie apart from other entry-level video editors by making it compatible with Apple desktops, laptops, smartphones, and tablet devices. Of course, the iPhone and iPad versions do not have all the features of the desktop version. Yet, it is incredibly useful for anyone who has an idea for a video and wants to conceptualize it. To put it simply, it is a lifesaver for creative ideas, especially in the eyes of professional video editors. Simply select the video or videos you want to edit on the Photos app. Click Edit and the iMovie app will automatically launch your already-imported videos. Once you have started creating your movie on the app, it will be uploaded on iCloud and you will be able to work across various Apple devices.

Another perk of having the app version in your iPhone or iPad is that you can create productions like daily video diaries and vlogs in a snap. When you’re finished, you can send the final product thru iMessage, Facebook, email, and other social media platforms.

Full support

Apple Inc. offers a well-organized and detailed customer support website. You can find a solution for every Apple product. In Apple’s customer support website, you will find user guides, tutorials, and support communities. You can also schedule a phone, live chat, email and have one-to-one support if you need a more detailed guide. It is important to know that Apple does not have an email address published online, so all inquiries should be made on Apple’s official customer support website or their hotlines.

Where can you run this program?

Because iMovie exclusively runs on Apple devices, Windows users will have to run on over to the Apple store if they want to get their hands on the video editing software app. Not only is it free for all new macOS and iOS devices, it's pre-installed! This latter feature exceeds expectations and offers a bit more value. Users who are looking to take the plunge can feel free to try out Apple devices on display or ask for assistance.

Current Apple users are in luck. iMovie for macOS requires only 2GB of RAM and an OS X Mavericks to edit videos. Editors who want to make the most of the program are recommended to have a 2011 iMac or Macbook Pro with at least 4GB of RAM. These devices can export videos with 4K resolution. The latest version of iMovie, version 10.1.11 requires OS X 10.11.2 or later.

Is there a better alternative?

In general, other entry-level video editing tools don’t hold up to iMovie’s sleek and intuitive interface and its vast array of features. Wondershare Filmora, however, is a strong competitor. The video editing software is an established name amongst Apple and Windows users. Both its free and paid versions offer standard trimming, transitions, overlays, and effects. You can even put together one hundred layers of media—a feature that iMovie lacks.

Our take

iMovie is the user-friendly video editing application that turns your footage into stunning productions.The final output is not as sleek and professional as that of Final Cut Pro, Adobe Premiere or other professional editing tools, but that's all right. This software app is for dabblers, tinkerers and enthusiasts wanting to get those creative juices flowing without feeling overwhelmed.

Should you download it?

Yes. It’s a powerful yet simple tool that you can use to impress your friends, family, and colleagues.

10.2.1

2000/03/22 - GLUT 3 specification is now available in PDF format!

Contents
About GLUT . . .

GLUT (pronounced like the glut in gluttony) is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. It implements a simple windowing application programming interface (API) for OpenGL. GLUT makes it considerably easier to learn about and explore OpenGL programming. GLUT provides a portable API so you can write a single OpenGL program that works on both Win32 PCs and X11 workstations.

GLUT is designed for constructing small to medium sized OpenGL programs. While GLUT is well-suited to learning OpenGL and developing simple OpenGL applications, GLUT is not a full-featured toolkit so large applications requiring sophisticated user interfaces are better off using native window system toolkits like Motif. GLUT is simple, easy, and small. My intent is to keep GLUT that way.

The GLUT library supports the following functionality:

  • Multiple windows for OpenGL rendering.
  • Callback driven event processing.
  • An `idle' routine and timers.
  • Utility routines to generate various solid and wire frame objects.
  • Support for bitmap and stroke fonts.
  • Miscellaneous window management functions.

The GLUT library has both C, C++ (same as C), FORTRAN, and Ada programming bindings. The GLUT source code distribution is portable to nearly all OpenGL implementations for the X Window System and Windows 95 and NT. GLUT also works well with Brian Paul's Mesa, a freely available implementation of the OpenGL API.

Because GLUT is window system independent (as much as possible), GLUT can be implemented for window systems other than X. Implementations of GLUT for OS/2, NT & Windows 95, and the Mac have ben implemented, but only the Win32 and X11 versions are part of the official GLUT source code distrbution.

The current version of the GLUT API is 3. The current source code distribution is GLUT 3.7.

Obtaining the GLUT source code distribution

GLUT is distributed in source code form; compiled libraries for Win32 are also available. The current version, 3.7, is in late beta. The programs and associated files contained in the distrbution were developed by Mark J. Kilgard (unless otherwise noted). The programs are not in the public domain, but they are freely distributable without licensing fees. These programs are provided without gurantee or warrantee expressed or implied.

Download the GLUT 3.7 beta source distribution (shift Left in Netscape) (Unix tar format)(Windows ZIP format).

Since the data files for some of the new advanced GLUT examples are large, they are contained in a separate distribution.

Download the GLUT 3.7 beta image datafile distribution (Unix tar format)(Windows ZIP format).

You can still download the previous version of GLUT (GLUT 3.6), and the GLUT 3.6 data files.

You can also download GLUT from the University of North Carolina, Chapel Hill's SunSITE archive by either FTP or HTTP:

WARNING: GLUT 3.7 and GLUT 3.6 are not on sunsite.unc.edu yet (just GLUT 3.5 currently).

Pre-compiled installable images for SGI users

For SGI users that want to save the hassle of compiling GLUT 3.6 by hand, you can download installable images for GLUT 3.6. Image images include:

  • glut_dev.doc.intro - PostScript introduction to programming with GLUT 3.6.
  • glut_dev.doc.spec - PostScript specification for the GLUT API, version 3.
  • glut_dev.man.glut - Unix man pages for the GLUT programming interface
  • glut_dev.src.samples - Source code for selected GLUT examples.
  • glut_dev.src.inventor - Source cofr for Inventor GLUT examples.
  • glut_dev.sw.demos - Pre-compiled GLUT demos.
  • glut_dev.sw.dev - The GLUT 3.2 development environment.
  • glut_dev.sw.fortran - GLUT FORTRAN bindings.
  • glut_dev.sw.ada - GLUT Ada bindings.
  • glut_dev.sw32.dev - For IRIX 6.x users, N32 version of GLUT library.
  • glut_dev.sw32.fortran - N32 version of GLUT FORTRAN bindings.
  • glut_dev.sw64.dev - For 64-bit IRIX 6.x users, 64-bit version of GLUT library.
  • glut_dev.sw64.fortran - 64-bit version of GLUT FORTRAN bindings.

The GLUT 3.6 images work with IRIX 5.3, IRIX 6.1, IRIX 6.2, IRIX 6.3, and IRIX 6.4. The installable images make it easy to install, upgrade, and remove GLUT. This is particularly true if you want N32 or 64-bit versions of GLUT. The N32 version refers to the new N32 object format that results in better performance from MIPS's current R4400, R8000, and R10000 processors. N32 is supported in IRIX 6.1 and later IRIX releases. The glut_dev.sw32.dev system is now marked for install by default since N32 is the default object format in IRIX 6.4.

The images are distributed as a tar file. You can either untar the file, or run tardist on the tar file to automatically start SGI's Software Manager (swmgr). Otherwise, you can run inst or swmgr on the untar'ed files.

apple mac startup sound download If your browser is configured to use tardist, try clicking the above link to start swmgr automatically. Note that not all the GLUT example source code in the source distribution is included with the GLUT images.

Pre-compiled binaries for Solaris users

Ron Bielalski has built binaries of GLUT 3.7 beta for Solaris on SPARC processors in both 32 bit (16.5 MB) and 64 bit (18.3 MB) forms. John Martin has built binaries of GLUT 3.7 beta for Solaris on x86 in both 32 bit (15.2MB) and 64 bit (17.4MB) and forms. Note that these files are very large - they contain a completely built GLUT source tree, including all source and object files as well as the final headers and libraries. Please direct questions about GLUT for Solaris to graphics-help@eng.sun.com

GLUT for Microsoft Windows 9X, ME, 2000, NT & XP users

Opengl 2.1 Download For Mac Windows 10

Nate Robins and Paul Mayfield with help from Layne Christensen have implemented the original version of GLUT for Win32 (Windows 95,98,Me,NT,2000,XP). Here's a link to their GLUT for Windows web page. These pages include GLUT for Win32 dll, lib and header file (everything you need to get started programming with GLUT) and GLUT source code distribution (including a whole slew of great example programs + data).

The most signficant update to GLUT is the integration of the X Window System and Win32 versions of GLUT in a single source tree. GLUT works for either Win32 or X11 now. Nate Robins deserves the credit for this merging. To help Win32 users better utilize GLUT, PC-style .ZIP files are available for download.

You will need a PC unzip utility that understands long file names to unzip these files correctly. Once you have the file unzipped, consult the README.win file.

If you want just the GLUT header file, the .LIB, and .DLL files all pre-compiled for Intel platforms, you can simply download the glutdlls37beta.zip file (149 kilobytes).

You can still download the previous version, GLUT 3.6:
Download the zipped GLUT 3.6 source code distribution: glut36.zip
Download the GLUT 3.6 image datafile distribution: glut36data.zip
Download the GLUT 3.6 headers and pre-compiled libraries: glutdlls36.zip

You can also download pre-compiled GLUT 3.6 libraries for Windows NT Alpha platforms by downloading glutdllsalpha.zip (82 kilobytes). GLUT for Alpha questions should be directed to Richard Readings (readings@reo.dec.com).

Available GLUT Documentation

The OpenGL Utility Toolkit (GLUT) Programming Interface, API version 3 specifies all the routines in the GLUT API and how they operate. This document is available in HTML, PostScript, and PDF formats (the PDF version was generated and contributed by Richard Banks - thanks!). There have been no revisions since GLUT 3.2.

There is also a column on GLUT published in The X Journal available in PostScript. Unfortunately, The X Journal is no longer published, but back issues contain various other OpenGL columns using OpenGL with GLUT.

GLUT is fully described in the book Programming OpenGL for the X Window System (Addison-Wesley, ISBN 0-201-48359-9). Consult this book for a full tutorial on GLUT.

What did GLUT 3.0 add?

GLUT 3.0 involves an update to the GLUT API to version 3 so the GLUT library has new routines included in it implementing new functionality. There are also bug fixes, better support for IRIX 6.x's 64-bit and N32 object formats, and more sample programs.

The important new API additions are support for overlays, determining font character widths, new bitmap fonts, returning held down modifiers for mouse and keyboard events, and full screen windows.

Opengl 2.1 Download For Mac Os

What did GLUT 3.1 add?

There are a few minor bug fixes in the library. Various build problems on various built platforms have been resolved. GLUT 3.1 should build much cleanly on HP/UX, AIX, Linux, Solaris, and SunOS platforms now (cross finger). There are also a few more example programs. See the CHANGES file for details.

What did GLUT 3.2 add?

GLUT 3.2 fixed a few more minor bugs in the library. Mesa users will benefit from a hack to speed double-buffered damage regeneration. Man pages for the complete GLUT API are now included. The tests are expanded. New examples from Mesa distribution (converted to use GLUT) and advanced OpenGL programs from the Advanced OpenGL Rendering SIGGRAPH '96 class are now included. See the CHANGES file for details.

What did GLUT 3.3 add?

GLUT 3.3 is more portable; nearly all compiler warning are resolved. Lots of new GLUT-based OpenGL examples have been added or improved. Some new API has been added that will be codified with the GLUT 4 API revision. For example, an API for using InfiniteReality's dynamic video resize (DVR) capability is included. Also, a better way of getting window status is supported. There were some bug in the GLUT library itself that are now fixed. Some the warning or error messages weren't quite right. glutFullScreen before a window is first displayed now ensures that the window need not be positioned by the user. See the CHANGES file for details.

What did GLUT 3.4 add?

An Ada binding for SGI machines is included along with an Ada example. Many new sample programs. Several such as dinoshade.c demonstrate real-time rendering techniques relevant for games. Examples using Sam Leffler's libtiff library for loading, drawing, and writing TIFF image files. GLUT version of the facial animation 'geoview' decibed in the Parke and Water's book Computer Facial Animation. New API interfaces to be made part of the GLUT 4 API update (not yet fully finalized though). glutInitDisplayMode for example. Improved portability and a few bug fixes.

What did GLUT 3.5 add?

The most significant change with GLUT 3.5 is unifying the X Window System and Win32 versions of GLUT into a single source code distribution. Henk Kok contributed several cool new demos (rollercoaster, chess, opengl_logo). All the demos build cleanly under Win32. Lots of bug fixes. Download blackboard app for mac. Interesting new OpenGL rendering techniques are demonstrated in a number of new examples: movelight, dinoshade, halomagic, rendereps, movelight, shadowfun, torus_test, underwater, texfont, reflectdino. Also, Tom Davis contributed a user interface library called microUI (MUI) that is layered on top of GLUT.

What did GLUT 3.6 add?
Opengl

GLUT 3.6 has substantially improved the Win32 GLUT compliance and performance. Windows 95 & NT users should find GLUT 3.6 a substantial improvement over GLUT 3.5's Win32 support. Lots more demos and examples have been added. glflare is a notable addition. Linas Vesptas's GLE Tubing and Extrusion library with documentation and example programs is now a part of GLUT. Many minor bugs were fixed.

What did GLUT 3.7 add?

GLUT 3.7 adds a full-screen game mode for programs which wish to take over the entire display. The glsmap library for dynamic real-time sphere mapping is included, along with demos showing how to use glsmap for multiple reflections. A port of the Iris GL 'wave physics' demo by Erik Larsen and a red-blue stereo demo program from Walter Vannini are included. Man pages are updated, and missing entry points added to the GLUT Ada bindings. Win32 performance improvements and bug fixes.

Frequently Asked Questions

Opengl 2.1 Download For Mac Windows 7

I've collected a page of GLUT frequentlyasked questions that I expect about GLUT 3.6.

Example Contributions Accepted

If you have benefited from using GLUT and have developed a cool GLUT program that you would like included with a future GLUT source code distribution, feel free to notify me by email about including it.

Opengl 2.1 Download Mac

Reporting Bugs

Opengl 2.1 Download For Mac Download

Please send email to mjk@nvidia.com to report bugs or problems with GLUT. Win32 GLUT programs can be sent to Nate Robins at ndr@pobox.com.

(We make no promises to fix bugs quickly or even at all, though we usually do.)